Security note: This prototype is client-side. Real multiplayer needs an authoritative game server
(no client-trusted HP/damage). X login here is a demo token — production uses OAuth 2.0 + your backend.
Sector 7 Lobby
Matchmaking placeholder — wire to WebSocket server later.
Room ALPHA-7 · 1/4 · waiting…
Room NEON-12 · 2/4 · waiting…
Multiplayer will require signed session (X OAuth) + server-authoritative simulation for anti-cheat.